|  | Snake-Bot | Posted 20 Apr 2002 at 08:58 UTC by Psyco  |
No wheels, no legs...not even fins? How does this thing get around?
N.A.S.A has developed a new kind of robot, one that can move with ease
over obsticals, can dig underground and only costs a few hundred
dollars. A bot that well...will slither over Mars. A snake-bot, and it
has a symple design. It consists of a head and about 30 body segments,
each with 2 servo motors and because it is so cheap to make there may
even be a toy version on the market soon.
Link?, posted 20 Apr 2002 at 15:06 UTC by steve »
(Master)
Psycho, don't forget to provide a link when you post an article so
the rest of us can see what you're talking about.
I think he may have been referring to one of these robots:
NASA Ames
Research Snakebot
The
NASA JPL Serpentine Robot
NASA
Snakebots Slither to Life (Space.com article - inclues some
animations)
General information on snake and serpentine robots can be found here:
CMU
Snake Robot Link Page
Dr. Gavin Miller's Snake
Robots Page
simulated snakes, posted 21 Apr 2002 at 00:28 UTC by NateW »
(Master)
My robot simulator project includes snakes with a couple of different
'gaits,' sidewinder and rectilinear. The math behind those gaits is
kind of elegant, it's just sine waves. Hard to explain, but if you
download it and open the snake file, it should be clear. There's also
video of the sidewinder, if you don't want to download the whole app.
I'm not exactly sure how to use the project tag, but here goes:
Juice. I guess that should link to my project page
here? If not, use this link
instead.
Any build will run the snake simulations, but you have to download
Build 67 to generate snakes. The snake generation stuff is broken in
the current build, but it should be back in a week or so. You can still
make them by hand of course, it's just more tedious that way tedious. :-)
Miller's page is extremely cool, I probably wouldn't have thought of
simulating snakes (much less actually trying it) if not for the videos
at his site.
Juice, posted 21 Apr 2002 at 14:52 UTC by steve »
(Master)
NateW, your Juice project looks like an
interesting simulator that could
come in handy for robot builders. Does it currently have any mechanism
for implementing sensors? For example, could one build a biped robot
with a walking algorithm that used a sense of "balance" - perhaps
from measuring its inclination or angular velocity or something? I look
forward to seeing a linux port
so I can try it out - and a GNU GPL license so we can hack on it! :)
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