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[ Home | Blogs | Events | Robots | Humans | Projects | About | Account ]Name: Jeff Kroll
Member since: 2002-01-13 23:58:31
Last Login: 2010-03-19 17:02:43
Homepage: http://robotguy.net
Notes: I am an electrical engineer working for a company that builds deep sea remote operated vehicles and telerobotic arms. I have been interested in hobby robotics for about 12 years and currently have about 26 robots that I have built.
Perl for Puzzlers
I was working on creating a puzzle a couple of weeks ago and needed sets of a dozen 5-letter words that all “interacted” in a certain way (sorry, don’t want to give away too much). One of the software guys here at work suggested a Perl script to find sets words, specifically Strawberry Perl. I have been programming since I was a kid (basic on a VIC-20) but lately have been resistant to learning new languages because I can usually accomplish my goals with the languages I already know. This time I decided to take his advice and was pleasantly surprised with the simple learning curve and thought I’d pass on a bit of intro on how to set up and start using Perl to help create puzzles.
Disclaimer:
I am not a Computer Scientist, nor do I play one on TV. This is a description of how I went about solving a specific problem, not necessarily the best method. For informational purposes only. Use at your own risk.
Installation of Strawberry Perl was completely straightforward on my XP machine. I haven’t tried any Win7 installs, but the home page suggests it is just as simple. I just downloaded the Windows installer and let it run. This will install Perl on your machine let you run scripts from the command line.
1. Create a folder to place all of my code and research material.
2. Create a text file in the folder where I had all of my puzzle related info called “prompt.bat” (no quotes), and consisted of the single word “cmd” (again no quotes). Double-clicking this file will open a command prompt within the folder so you can launch the scripts easily.
3. Download a word list that can be easily read into your script. I used output from Tea, but I also found some other word lists here: http://wordlist.sourceforge.net/
4. Create a text file (I prefer Notepad++ for text editing. Be sure to set the Language to Perl to get the correct syntax hi lighting) with the name of the puzzle and a “.pl” suffix. This file will be your Perl Script.
5. Start the script with “#!/usr/bin/perl” This tells the computer that it is a Perl script.
6. Here’s a script I wrote to find all the rotations of a word (anyone who saw my sample puzzle on the forum may recognize this) listrotator.pl (Save target as… or you may get an error. No idea why). You can run this by typing “perl listrotator.pl words.txt” at the command prompt.
#!/usr/bin/perl#use strict;my %words;my $i;open(DATAIN,”<$ARGV[0]“) || die “cannot open \”$ARGV[0]\”: $!”;while(my $line = <DATAIN>){$line =~ s/\s+//;$words{$line} = 1;}foreach my $word1 (sort keys %words){my $num=0;my $word=$word1;print “-$word\n”;for($i = 1; $i < length($word1); $i++){$word= rotate($word);print “$word\n”;}}sub rotate{my $foo=shift;chomp($foo);my $out=substr($foo,1,length($foo)-1).substr($foo,0,1);return $out;}
The beginning of the script reads in the command line argument (words.txt in the example above) then reads the word list into memory. Specifically into a hash structure named words hash, but I’ll discuss that later. While reading the file into memory, it also strips carriage returns and unprintable characters.
Next the script steps through each entry in the hash (%words). It takes this entry, and rotates it using the rotate function, once for each letter in the word. This way we end up with all possible rotations.
In a future post I’ll cover some of the neat things you can do once you have a word list in memory.
Portable Electrick Storage Device – Mark I
My daughter has swim meets every Saturday morning from 7am until around 1pm. During this time she is actually swimming a total of about 4 minutes, so the entire family tries to stay occupied the rest of the day. Almost every week someone complains “Oh, man! My iPod is dead!” Answering the tinkerer’s call to arms, I would like to present the Portable Electrick Storage Device Mark I:
Specs:
Plans for the future:
Steampunk PDA – Again
I have been convinced to add the Steampunk PDA back to my list of projects I am allowing myself to work on, so the list currently stands as Deskpet, Mazetrix, PDA and notebooks. I ordered the accelerometers for the next 3 Mazetrix tiles (should be here Monday), and I should be building a couple of notebooks for some guys at work, but this sounded like more fun.
I have been thinking about the PDA for a week or two now, and decided to make a custom case rather than attempting to use a pocketwatch case. I picked up a 2″ brass pipe fitting from the hardware store and started shaping it on the lathe. It should be just about the right size…
#mazetrix video 1
I spent about 4 hours programming last night trying to simulate the physics of a rolling ball on the AVR. I think it turned out pretty well:
Here’s the timer interrupt that services the analog to digital converter and the multiplexing of the LEDs:
ISR(TIMER2_OVF_vect){
static unsigned char activeLine=0;
static unsigned char adcChannel=0;
PORTC=0xFF;
PORTA=0xFF;
selectLine(activeLine);
PORTC=~green_display[activeLine];
PORTA=~red_display[activeLine];
activeLine++;
if(activeLine>7){
activeLine=0;
}
switch(adcChannel){
case 0: x_accel=(ADCH-x_flat)/10;
if((x_loc<500)&&(x_accel<0)){ x_accel=0; } if((x_loc>7500)&&(x_accel>0)){
x_accel=0;
}
x_vel=limit(x_vel+x_accel,-MAXVELOCITY,MAXVELOCITY);
ADMUX=0xE1;
adcChannel=1;
break;
case 1: y_accel=(y_flat-ADCH)/10;
if((y_loc<500)&&(y_accel<0)){ y_accel=0; } if((y_loc>7500)&&(y_accel>0)){
y_accel=0;
}
//if((abs(y_accel)>1)||(abs(y_vel)>20)){
y_vel=limit(y_vel+y_accel,-MAXVELOCITY,MAXVELOCITY);
//}else{
// y_vel=0;
//}
ADMUX=0xE2;
adcChannel=2;
break;
case 2: z_accel=(ADCH-125);
ADMUX=0xE0;
adcChannel=0;
break;
default: adcChannel=0;
}}
And the main loop:
while(1){
if((abs(x_vel)>STICTION)||(abs(y_vel)>STICTION)){
x_vel=(int)((ELASTICNUMERATOR*(long int)x_vel)/ELASTICDENOMINATOR);
x_loc+=x_vel;
y_vel=(int)((ELASTICNUMERATOR*(long int)y_vel)/ELASTICDENOMINATOR);
y_loc+=y_vel;
}
if(x_loc<0){ x_loc=-x_loc; x_vel=-x_vel; } if(x_loc>7999){
x_loc=7999;
x_vel=-x_vel;
}
if(y_loc<0){ y_loc=-y_loc; y_vel=-y_vel; } if(y_loc>7999){
y_loc=7999;
y_vel=-y_vel;
}
x_pos=(unsigned char)(x_loc/1000);
y_pos=(unsigned char)(y_loc/1000);
plotBall(x_pos,y_pos);
_delay_ms(50);}
Mazetrix Update
I received the pcbs for Mazetrix and started the build. After 4 1/2 hours of troubleshooting I realized that I connected the SCK line to the wrong pin and finally managed to get AVR Studio to recognize the processor. Then I wrote enough code to verify the LEDs would all light up. However I then started having problems with the firmware. Finally, during my 15 minute lunch today, I found the problem was the fuse settings in the ATMEGA128 (either 103 comaptibility mode or JTAG enabled).
I just added the 3-axis accelerometer, but haven’t soldered on the supporting components. Also I still need to add the Li-Po charge IC. I am currently using the STK500 both to power and program the board.
So without further ado, here are some pics…
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