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    <title>robots.net blog for lkcl</title>
    <link>http://robots.net/person/lkcl/</link>
    <description>robots.net blog for lkcl</description>
    <language>en-us</language>
    <generator>mod_virgule</generator>
    <pubDate>Sun, 19 May 2013 23:25:01 GMT</pubDate>
    <item>
      <pubDate>Thu, 24 Jan 2002 22:34:24 GMT</pubDate>
      <title>24 Jan 2002</title>
      <link>http://robots.net/person/lkcl/diary.html?start=4</link>
      <guid>http://robots.net/person/lkcl/diary.html?start=4</guid>
      <description>Set up a basic web-site on &lt;a
href="http://cb1.com/~lkcl/SpiderBot"&gt;SpiderBall&lt;/a&gt;</description>
    </item>
    <item>
      <pubDate>Sun, 20 Jan 2002 21:14:45 GMT</pubDate>
      <title>20 Jan 2002</title>
      <link>http://robots.net/person/lkcl/diary.html?start=3</link>
      <guid>http://robots.net/person/lkcl/diary.html?start=3</guid>
      <description>well, doing weight-assessements, i came up with this:

&lt;p&gt; 70cm body size requires:

&lt;p&gt; - 5mm plate armour, 2msq (weight: 38.90 kg)

&lt;p&gt; - 6of legs, 1.57metre @ 35mm (weight 71.28 kg)

&lt;p&gt; - frame 30of @ 30cm (weight 3.5kg)

&lt;p&gt; - gearing / internal framework (appx weight 10kg)

&lt;p&gt; - 12of motors (litton-ps, reliance, iskra, lemco) (appx
weight 30-64kg)

&lt;p&gt; - 3of batteries hawker 12V (appx weight 20kg)

&lt;p&gt; - 12of controllers (bigcheeserobot.com) (weight 6kg appx)

&lt;p&gt; total: 190kg.

&lt;p&gt; eeks!</description>
    </item>
    <item>
      <pubDate>Wed, 16 Jan 2002 10:09:20 GMT</pubDate>
      <title>16 Jan 2002</title>
      <link>http://robots.net/person/lkcl/diary.html?start=2</link>
      <guid>http://robots.net/person/lkcl/diary.html?start=2</guid>
      <description>well, i just made a cardboard mini-mock-up of the robot,
which is limited to 137kg, not to 200 as i first thought
(argh).  and the mock-up took about 90 mins to make and is
_extremely_ useful.

&lt;p&gt; i now have something to be able to guage whether the design
is practical, whether i can shorten the legs to save weight
(and thence get bigger motors, and maybe even some 4QD
controllers for them!)</description>
    </item>
    <item>
      <pubDate>Fri, 4 Jan 2002 23:15:14 GMT</pubDate>
      <title>4 Jan 2002</title>
      <link>http://robots.net/person/lkcl/diary.html?start=1</link>
      <guid>http://robots.net/person/lkcl/diary.html?start=1</guid>
      <description>&lt;b&gt;realrobots.co.uk&lt;/b&gt;&lt;p&gt;
i have three subscriptions, and am ordering spares
frequently.  reason: lots of bits to test and break.  the
axis developer board, ultimately, when the circuit diagrams
are made available (issue 19?), i will probably plug in to
control it :)
&lt;p&gt;
&lt;b&gt;spiderbot research&lt;/b&gt;&lt;p&gt;
12 motors, from robotbooks.com, are an INSANE $USD 4,140
(excluding shipping!).  however, these motors would allow
the spiderbot's legs to move at an equally insane 11 feet
*per second*, and for *each leg* to be capable of lifting
3000 kilograms - that's 3 metric tonnes.&lt;p&gt;
these are some _serious_ electric motors.  normally, people
only buy one - for a spinning disk weapon!&lt;p&gt;
12 motors equals 65 kilos.&lt;p&gt;
battery array plus electronics equals 5? kilos&lt;p&gt;
frame equals an estimated 25 kilos, if using stainless steel
box frame, and that fancy polycarbon plastic whatever.&lt;p&gt;
65, 70, 95, that leaves 65 kilos for weaponry &amp;amp; legs.&lt;p&gt;
yikes... it's going to be close.  the limit is 150 kilos for
a walking robot...
</description>
    </item>
    <item>
      <pubDate>Wed, 2 Jan 2002 17:51:23 GMT</pubDate>
      <title>2 Jan 2002</title>
      <link>http://robots.net/person/lkcl/diary.html?start=0</link>
      <guid>http://robots.net/person/lkcl/diary.html?start=0</guid>
      <description>&lt;b&gt;spiderbot simulation&lt;/b&gt;&lt;p&gt;
currently having fun picking up source code for mesa-gl,
with examples etc.  matrices multiplication mmmm :)  need to
work out where the legs
will go, then find out which is the lowest leg.   hmmmm....

&lt;p&gt; that would involve... finding the three lowest points that
describe a plane, which no other legs intersect.  cool! 
[i'm not going to worry about objects on the plane, for
now...]</description>
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