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    <title>robots.net blog for svo</title>
    <link>http://robots.net/person/svo/</link>
    <description>robots.net blog for svo</description>
    <language>en-us</language>
    <generator>mod_virgule</generator>
    <pubDate>Sun, 6 Jul 2008 09:52:20 GMT</pubDate>
    <item>
      <pubDate>Thu, 17 Jan 2008 17:25:06 GMT</pubDate>
      <title>17 Jan 2008</title>
      <link>http://robots.net/person/svo/diary.html?start=24</link>
      <guid>http://robots.net/person/svo/diary.html?start=24</guid>
      <description>FPGA subject really caught me. They go so perfectly well&#xD;
with retrocomputing, I couldn't resist.&#xD;
&lt;a&#xD;
href="http://en.wikipedia.org/wiki/Vector-06C"&gt;Vector-06C&lt;/a&gt;&#xD;
was the most colourful of the Soviet&#xD;
computers, it always fascinated me but I couldn't have it&#xD;
back then. Today, when it seems that even the electrical&#xD;
circuit of Vector-06C is hard to obtain, I'm recreating it&#xD;
in an FPGA.&#xD;
&#xD;
&lt;p&gt; The project is well past the initial stages. In fact I can&#xD;
claim some 90% compatibility, even though those remaining&#xD;
percents are not giving up easily. &#xD;
&#xD;
&lt;p&gt; It is an open project to which anyone has access to.&#xD;
Since it's a hardware project that needs an &lt;a&#xD;
href="http://www.altera.com/products/devkits/altera/kit-cyc2-2C20N.html"&gt;FPGA&#xD;
development kit&lt;/a&gt; to work, its openness is not&#xD;
immediately beneficial to those who have different hardware&#xD;
than me, but I hope that there is some reusable material.&#xD;
Also, just maybe, there is someone who would want to make a&#xD;
port to a different development kit.&#xD;
&#xD;
&lt;p&gt; The project page is here &lt;a&#xD;
href="http://code.google.com/p/vector06cc/"&gt;http://code.google.com/p/vector06cc/&lt;/a&gt;.</description>
    </item>
    <item>
      <pubDate>Tue, 28 Aug 2007 07:15:31 GMT</pubDate>
      <title>28 Aug 2007</title>
      <link>http://robots.net/person/svo/diary.html?start=23</link>
      <guid>http://robots.net/person/svo/diary.html?start=23</guid>
      <description>I'm back and this time it's about &#xD;
&lt;a href="http://en.wikipedia.org/wiki/Field-&#xD;
programmable_gate_array" &gt;FPGA&lt;/a&gt;&#xD;
 and video and &#xD;
games.. And the game, of course, is a &lt;a href="http://&#xD;
en.wikipedia.org/wiki/Pong" &gt;Pong&lt;/a&gt;. Mine is called &#xD;
&lt;strong&gt;Mah Ponk&lt;/strong&gt;, there's no escaping lolcats, &#xD;
even here. So.. &lt;i&gt;let me show you it&lt;/i&gt;.&#xD;
&#xD;
&lt;p&gt; &lt;p&gt; &lt;p&gt; &lt;p&gt; The project page with detailed description, &#xD;
pictures, &#xD;
video &#xD;
and downloads is over there &lt;a href="http://sensi.org/~svo/&#xD;
mahponk" &gt;&amp;mdash;&amp;gt;&lt;/a&gt;&amp;nbsp;[&lt;a href="http://&#xD;
www.sensi.org.nyud.net/~svo/mahponk/" &gt;alt:Coral Cache&lt;/a&gt;]&#xD;
&#xD;
&lt;p&gt; &lt;p&gt; &lt;p&gt; &lt;p&gt; In brief, it's a complete pong-like game &#xD;
implemented in &#xD;
Verilog HDL, complete with scoring, a Robo-Hand so you can &#xD;
play alone, and &lt;a href="http://flickr.com/photos/&#xD;
easyskywalker/457827631/" &gt;Triple Sound&lt;/a&gt;. Verilog source &#xD;
is released under &lt;a href="http://opensource.org/licenses/&#xD;
bsd-license.php" &gt;BSD license&lt;/a&gt;. Hardware design to be &#xD;
released as Eagle project, although any FPGA starter kit &#xD;
will do.&#xD;
&#xD;
&lt;p&gt; &lt;p&gt; &lt;p&gt; &lt;p&gt; If you manage to run it on your FPGA &#xD;
development &#xD;
board, &#xD;
I'll &#xD;
be glad to hear about that.&#xD;
&#xD;
&lt;p&gt; &lt;p&gt; &lt;p&gt; &lt;p&gt; I demoed Mah Ponk at &lt;a href="http://&#xD;
cc7.org.ru" &gt;$CCA7&lt;/a&gt; &#xD;
and &#xD;
more people than I expected were curious and played it. &#xD;
There's the whole new generation deprived of the joy &#xD;
of Pong. The event was awesome and among other things I &#xD;
touched and played a &#xD;
real Pong TV game made in early 80's. It felt rather &#xD;
strange, I like Mah Ponk much better.</description>
    </item>
    <item>
      <pubDate>Thu, 30 Nov 2006 11:16:56 GMT</pubDate>
      <title>30 Nov 2006</title>
      <link>http://robots.net/person/svo/diary.html?start=22</link>
      <guid>http://robots.net/person/svo/diary.html?start=22</guid>
      <description>Here's a little fun project of mine, a falling blocks game&#xD;
for mobile phones. Disappointed by low quality of all&#xD;
available Tetrii, and really wanting to play one, I wrote&#xD;
one myself. Primarily designed for small screen phones&#xD;
(although it requires MIDP 2.0, caution), it works on&#xD;
large-display phones just as well. At least on some of them&#xD;
that I tried. It's pretty advanced too, has shadow display,&#xD;
autorepeat, soft, firm and hard drops, SRS-compliant&#xD;
rotation, albeit without wall/floor kicks.. Anyway, if your&#xD;
phone has Java MIDP 2.0, check it out and send me feedback -- &lt;a&#xD;
href="http://sensi.org/~svo/midlet"&gt;Link&lt;/a&gt;.</description>
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    <item>
      <pubDate>Thu, 2 Nov 2006 11:47:23 GMT</pubDate>
      <title>2 Nov 2006</title>
      <link>http://robots.net/person/svo/diary.html?start=21</link>
      <guid>http://robots.net/person/svo/diary.html?start=21</guid>
      <description>I completed my Stirling Engine - &lt;a&#xD;
href="http://sensi.org/~svo/stirling"&gt;Link&lt;/a&gt;.&#xD;
&#xD;
&lt;p&gt; Having built a steam engine previously really helped. This&#xD;
construction was easier machining-wise; I only had to drill&#xD;
some holes and make crankdiscs, that's about all machining&#xD;
that was required. But making it work was somehow trickier.&#xD;
The work it produces is miniscule and every little thing&#xD;
counts so a lot of tweaking was required.&#xD;
&#xD;
&lt;p&gt; I really like how it worked out. Still, I can't run it on&#xD;
heat of a palm alone, as you can do with some LTD Stirlings.&#xD;
If anyone has ideas how to make it more efficient, please tell.</description>
    </item>
    <item>
      <pubDate>Wed, 4 Oct 2006 20:16:04 GMT</pubDate>
      <title>4 Oct 2006</title>
      <link>http://robots.net/person/svo/diary.html?start=20</link>
      <guid>http://robots.net/person/svo/diary.html?start=20</guid>
      <description>Tom Benedict's suggestion about steam engine with&#xD;
computer-controlled valves is actually something I had given&#xD;
a thought earlier. That's an interesting challenge and a&#xD;
nice excuse to use an AVR in a steam project. Probably when&#xD;
I master building engines to the point when they actually&#xD;
can do work, as in spin a generator fast enough, that may&#xD;
become reality. &#xD;
&#xD;
&lt;p&gt; What I really like about steam engines is their intrinsic&#xD;
simplicity which allows for endless variations in design -&#xD;
just think about all those epycycloidal or elbow engines,&#xD;
youtube has plenty of videos. Adding an electrical part is a&#xD;
complication.. But maybe a worthy one? Definitely, at least&#xD;
from a steampunk admirer's point of view.</description>
    </item>
    <item>
      <pubDate>Sun, 1 Oct 2006 10:15:13 GMT</pubDate>
      <title>1 Oct 2006</title>
      <link>http://robots.net/person/svo/diary.html?start=19</link>
      <guid>http://robots.net/person/svo/diary.html?start=19</guid>
      <description>As promised, a full report of my steam engine project is&#xD;
posted. Check it out &lt;a&#xD;
href="http://sensi.org/~svo/steam"&gt;here&lt;/a&gt;. Plenty of&#xD;
pictures, videos, plans and a lot of blah-blah. Maybe&#xD;
someone will find this inspiring or at least interesting. </description>
    </item>
    <item>
      <pubDate>Wed, 13 Sep 2006 21:40:15 GMT</pubDate>
      <title>13 Sep 2006</title>
      <link>http://robots.net/person/svo/diary.html?start=18</link>
      <guid>http://robots.net/person/svo/diary.html?start=18</guid>
      <description>Here's a preview of a slight deviation from my traditional&#xD;
time-waste. Instead of electronics, it's an Engine now. I've&#xD;
been busy with it for quite a while, building it&#xD;
from a pile of scrap metal pieces. Today is the&#xD;
most memorable day: I made a first test assembly,&#xD;
blown into it and it spun!&#xD;
&#xD;
&lt;p&gt; Finished work coming soon, complete with technical&#xD;
drawings. As for now, here's a &lt;a&#xD;
href="http://www.sensi.org/~svo/steam/testassy.jpg"&gt;preview&#xD;
picture&lt;/a&gt; of its first assembly: exclusive for robots.net&#xD;
readers -- raw and dirty. It's an oscillating type,&#xD;
double-acting&#xD;
steam engine; the principle of operation is best described&#xD;
&lt;a&#xD;
href="http://www.keveney.com/oscillatingSteam.html"&gt;here&lt;/a&gt;.&#xD;
My design is simplier than the most simple versions I could&#xD;
find on the net, at least it must be that for expensive&#xD;
machine tools-challenged people like myself. This version&#xD;
only requires a plumbing torch and a micro-mill. A slightly&#xD;
less pretty version could be done even without a mill,&#xD;
although a drill press is still necessary.&#xD;
&#xD;
&lt;p&gt; I'm feeling euphoric. This is the first mechanism in my life&#xD;
that I completely designed and built myself from metal scrap&#xD;
(except for the old HDD spindle which is suspicuously&#xD;
obvious, some magnet-hunters might even guess the brand).&#xD;
I'm very proud of it. Even the first blinking LED was bleak&#xD;
in comparison with what I'm at now.&#xD;
&#xD;
&lt;p&gt; So, steam engine possible without lathe: is it busted,&#xD;
plausible or confirmed? ;)</description>
    </item>
    <item>
      <pubDate>Tue, 8 Aug 2006 15:59:31 GMT</pubDate>
      <title>8 Aug 2006</title>
      <link>http://robots.net/person/svo/diary.html?start=17</link>
      <guid>http://robots.net/person/svo/diary.html?start=17</guid>
      <description>I bought a new scope, Tektronix &lt;a&#xD;
href="http://www.tek.com/site/ps/0,,3G-15314-INTRO_EN,00.html"&gt;TDS1002&lt;/a&gt;.&#xD;
It's an absolutely lovely instrument! The feelings I can&#xD;
only compare to are what I felt when I bought my first&#xD;
scope: it's a completely new world. Thanks to it, I can now&#xD;
see many problems that I wasn't aware of before. I already&#xD;
fixed some, some are sorted out as not dramatic.&#xD;
&#xD;
&lt;p&gt; Anyway, the updated schematic of &lt;a&#xD;
href="http://sensi.org/~svo/hetski"&gt;Hetski&lt;/a&gt; is in there,&#xD;
just in case. Most significant fix is converting 25MHz&#xD;
distribution into a sort of transmission line, terminated at&#xD;
far end. The need for extra power filtering also has become&#xD;
evident. &#xD;
&#xD;
</description>
    </item>
    <item>
      <pubDate>Sat, 22 Jul 2006 11:43:04 GMT</pubDate>
      <title>22 Jul 2006</title>
      <link>http://robots.net/person/svo/diary.html?start=16</link>
      <guid>http://robots.net/person/svo/diary.html?start=16</guid>
      <description>It's been a while since the last time I posted.&#xD;
&#xD;
&lt;p&gt; Most of the time I was busy building a radio clock receiver.&#xD;
First version, a direct amplification VLF receiver, kind of&#xD;
worked and I even managed to decode the signal in &#xD;
&lt;a&#xD;
href="http://www.atmel.com/dyn/products/product_card.asp?family_id=607&amp;family_name=AVR+8%2DBit+RISC+&amp;part_id=2004"&gt;ATmega8&lt;/a&gt;,&#xD;
but reception is very poor. There are problems with&#xD;
selectivity and it's barely possible to amplify signal&#xD;
without amplifying all of the terrible noise that loves to&#xD;
dwell in VLF range.&#xD;
&#xD;
&lt;p&gt; Current project is &lt;a&#xD;
href="http://www.sensi.org/~svo/hetski"&gt;Superhet VLF&#xD;
receiver&lt;/a&gt;. So far so good, the mixed signal board is&#xD;
ready. It has 2 &#xD;
&lt;a&#xD;
href="http://www.analog.com/en/prod/0,,770_843_AD9833,00.html"&gt;AD9833&lt;/a&gt;&#xD;
&lt;a&#xD;
href="http://en.wikipedia.org/wiki/Direct_Digital_Synthesis"&gt;DDS&lt;/a&gt;&#xD;
chips (one for LO, one for&#xD;
IF-&amp;gt;baseband), two external &#xD;
&lt;a&#xD;
href="http://www.analog.com/en/prod/0%2C2877%2CAD7476A%2C00.html"&gt;AD7478A&lt;/a&gt;&#xD;
ADC's, to make it&#xD;
possible to sample I and Q simultaneously, and some of the&#xD;
fun stuff: rotary encoder, two hook switches and a PLED&#xD;
display. And, of course, &#xD;
&lt;a&#xD;
href="http://www.atmel.com/dyn/products/product_card.asp?family_id=607&amp;family_name=AVR+8%2DBit+RISC+&amp;part_id=2023"&gt;ATmega162&lt;/a&gt;&#xD;
to rule them all. Well, &lt;a&#xD;
href="http://sensi.org/~svo/hetski/hetski-glamour.jpg"&gt;observe&#xD;
the beauty&lt;/a&gt;, &#xD;
&lt;a&#xD;
href="http://sensi.org/~svo/hetski/adc-400hz-burst.png"&gt;check&#xD;
out ADC quality&lt;/a&gt;, enjoy. From what I can see now, there&#xD;
is still enough memory and time frame to do decoding of &#xD;
&lt;a href="http://www.longwave.de/TSS.pdf" &gt;MSF or DCF77&lt;/a&gt;&#xD;
stations in the same uC. So far so good, I'm&#xD;
satisified.&#xD;
And yes, this is all for a Nixie clock project, ha! I really&#xD;
should share the schematics later, that's the best way to&#xD;
make backups.&#xD;
&#xD;
&lt;p&gt; Every once in a while I have to make my own Eagle libraries&#xD;
for my projects. I've put &lt;a&#xD;
href="http://www.sensi.org/~svo/eagle"&gt;online&lt;/a&gt; what I've&#xD;
got so far. Enjoy!&#xD;
&#xD;
&lt;p&gt; Just another, check out my &lt;a&#xD;
href="http://www.sensi.org/~svo/propell0r"&gt;one-evening&#xD;
project&lt;/a&gt;. It involves floppy drive motor, free energy,&#xD;
air fan and 6 LED's. Everybody is ought to love this!</description>
    </item>
    <item>
      <pubDate>Wed, 22 Feb 2006 09:22:47 GMT</pubDate>
      <title>22 Feb 2006</title>
      <link>http://robots.net/person/svo/diary.html?start=15</link>
      <guid>http://robots.net/person/svo/diary.html?start=15</guid>
      <description>&lt;p&gt;I published my &lt;b&gt;L6204-based H-bridge&lt;/b&gt; control&#xD;
circuit. The&#xD;
document describing it is in Russian only, but the circuit&#xD;
is self-descriptive and universal. There is also printable&#xD;
PCB template free for use by anyone. The page with links is&#xD;
&lt;a href="http://www.sensi.org/~svo/hbridge/" &gt;here&lt;/a&gt;. L6204&#xD;
from ST is more effective than previous popular integrated&#xD;
H-bridges because it uses MOSFETS for switching, their&#xD;
switch times are significantly faster. Hence less heat, more&#xD;
efficiency.&#xD;
&#xD;
&lt;p&gt; &lt;p&gt; &lt;p&gt; &lt;p&gt;Here's a picture of my &lt;a&#xD;
href="http://www.sensi.org/~svo/spdifpcb/dac-assembled.jpg"&gt;assembled&#xD;
DAC&lt;/a&gt;. Although picture is not a good measure for an audio&#xD;
application, I think it looks cute. And &lt;a&#xD;
href="http://www.sensi.org/~svo/spdifpcb/debugger.png"&gt;this&lt;/a&gt;&#xD;
is a debugger that runs inside of its ATmega8 that allows me&#xD;
to play with &#xD;
&lt;a&#xD;
href="http://www.cirrus.com/en/products/pro/detail/P1005.html"&gt;CS8416&lt;/a&gt;&#xD;
and &#xD;
&lt;a&#xD;
href="http://www.analog.com/en/prod/0,2877,AD1955,00.html"&gt;AD1955&lt;/a&gt;&#xD;
settings.&#xD;
&#xD;
&lt;p&gt; &lt;p&gt; &lt;p&gt; Also note that Analog Devices&#xD;
&lt;a&#xD;
href="http://www.analog.com/en/prod/0%2C2877%2CADM3202%2C00.html"&gt;ADM3202&lt;/a&gt;&#xD;
is a significantly cheaper 3.3V replacement for the&#xD;
ever-so-popular MAX232. It is also pin-to-pin compatible.</description>
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